Triple-A titles will still be targeting x86 first for at least the next 5 years, and everything after that is still a toss-up. And even if they did converge, that's only guaranteeing you a portion of the mobile market, and just the new games at that. There's just too great of a disparity in the tooling, a 'convergence' like you're describing would take the better half of a decade, conservatively speaking. That won't get the top 10 Steam games running on MacOS. I've wasted a lot of money in this arena. I thought, if I want a proper GPU, it's going to be built in. I should have learned my lesson with eGPU's, but no. I'm never going to try tricking out a Mac for gaming again. (This works surprising well, making the fact that my Mac effectively can't play it all the more galling.) So I will continue to run it on a 12-year-old computer running an ATHLON 64 and a nVidia 9xx-series video card. Bethesda has said they won't even compile ESO for M1. Whatever AAA games that might have gotten some love on the Mac (and there are some), it's going to be even harder to get game companies to commit to proper support to the M1 models. It hitches badly every couple of seconds like it's texture thrashing.) (I guess Bethesda gave some love to the integrated chipset, and didn't optimize for the Vega. It plays Elder Scrolls Online WORSE than a friend's 2020 with INTEGRATED graphics. I spent $4,000 on a 2019 MBP, including $750 for a Vega 20.
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